SPLASH 2011
Fri 21 - Thu 27 October 2011 Portland, Oregon, United States

We suggest digital serious games as a means to create individualized learning environments that train social skills in parallel to the content. In cooperation with a child psychology practice we developed the collaborative and adaptive serious game weMakeWords as a prove of concept. The game teaches children how to read in a fun and approachable way, while adjusting itself to the chidren’s need. In first preliminary evaluations the concept has been highly successful concerning the leaning outcome as well as in fostering collaboration between children.